Fiends

Project Complete - Night Stalker Fiends Regiment

So it's been a while between posts and it's not because I haven't been busy but I've been trying to run two projects at once so neither of them have been completed in a very fast fashion.  The other project is also almost done, but in the mean time here is my second Night Stalker unit, a Regiment of Fiends.

Different from the Shadow Hounds I have used an air brush for most of this unit.  I'm pretty new to air brushing and you can see some of my mistakes but I'm very happy with the end result.

I added a new plant to my basing theme and a tree.  The reeds are from a paint brush (wall painting flat brush) and stuck together at the base with hot glue.  Then under-coated with the air brush, base-coated Vallejo Black Green and then highlighted with Vallejo Air Khaki.  I'm pretty happy with them as they are pretty easy to make and I like the effect they bring to the base.

A little bit less water on the base in this model, which I regret.  Future night stalkers will have much more water as this one just doesn't look swampy enough for my liking.  

For anyone reading this I would love to hear what you think.

New Project: Night Stalkers Fiends Regiment

Time for a new project.  Fiends are a core part of the night stalker MSU army with their great movement and strong combat skills so they're next on my table.  For this unit I'm going back again to the Tyranids and looking to use their Warrior models.

GW Tyranid picture taken from the GW site.

GW Tyranid picture taken from the GW site.

Justification

The warrior models are on hoofed feet and I figured they were appropriate for either Butchers or Fiends.  Butchers are shambling and the warriors just look to fast and agile to suit the shambling rule.  All of my shamblers are going to be on snake tails to make them easily identifiable.  The sprues come with lots of different arms and with some small mods I can setup a savage looking unit with minimal fuss.

Modelling

Obviously the guns have to go.  The sprues I have come with enough options for most of the limbs to be claws, but I'm two short.  I have spare bits I'll use for that or do something interesting with the non-gun arms as they have tentacles coming out of them that fit into the weapons.  I'm also re-positioning the legs as they look too static for a fast moving unit in their default pose.

Continuing my swamp basing scheme will be fun.  This time their going to be splashing and wading int he water a little and that's going to be much tougher in that I'll need to do some greenstuff modelling and then clear resin casting along with other water effects.

These models will be a little brighter than the hounds with some extra effects of light around their heads and hands, but they're still stealthy so expect them to still be quite dark and contrasting against the colourful swamp.  No fillers for these guys, 3 per base as they are supposed to be.